"Take your stupid ass home and fucking play it" Classic.
I like how the boss is an Aussie too - giggidy!
Sniper Rifles Will Get “Tweaks” Says Treyarch
I don’t like talking about the Snipers rifles and what we are going to do or not do. You see, for every reasonable person wishing to engage in a civil dialog, I get an earful from dozens or hundreds more who are unbelievable rude.
However, by far, this is the most common question people ask me about. We said (and I promised) that we would work hard to maintain a dialog with you about the game. So, despite the many ugly replies sure to follow, here I am.
First off, no matter what we do, the hardest core members Quick Scoping community will likely never be completely satisfied. The most common request I get is “…nobody complained how it was in Call of Duty 4 or World at War… make it like that.” The people who say that must continue to not believe me when I tell you that we had it like “4 and World at War” a similar number of players were not very happy about it. Why do you think we changed it in the first place?
This is the update you have been asking about. Yes. We will probably make small tweaks to sniper rifles.
(1) We are evaluating the damage and hit box multipliers. Especially, if the weapon is suppressed.
(2) We are moving what many of you refer to as the “sniper rifle patch” into tunables we can adjust easier so that we can do some real-time experimentation
Anything we do is going to be carefully deliberated. Personally, I’m eager to get onto the business of “live tuning” the game, but not if it pushes the pendulum too far in a direction we don’t want the game to go.
It will come. But, it will come really slowly (for many of you).
Finally, the sniper tuning conversation starts and stops with you. Act responsible. Get updates and a conversation. Some self-policing will go a long way. Act immature, get nothing.
David ‘Vahn’ Vonderahaar
Treyarch is committed to providing all gamers with the best online experience possible, and that means maintaining the game’s integrity. We have a zero tolerance policy against exploitation, and this is to protect the many gamers who go online to compete and have legitimate fun. Below is a brief outline of our security and enforcement policy which will remain posted and will get updated
The team at Treyarch has worked very hard to create a fun, competitive online environment, and we want to keep this environment clean so that the game can be played as it was intended. Users who abuse the game through modding, boosting, glitching or making offensive emblems degrade the online experience for others, and we will take action to prevent this from happening.
CALL OF DUTY: BLACK OPS – SECURITY & ENFORCEMENT POLICY
Modders
Users who have modified their hardware and have run hacked script or code. This includes modifying profile data to use illegal characters in a player’s name.
■• Instant permaban. You will no longer be allowed to play the game online, and you will be reported to the console manufacturers.
Boosters
Users who organize to exploit the game for the explicit purpose of ranking up very quickly or to appear in a high position on the leaderboards.
■• Minor offense: Temp ban, complete stats reset, leaderboard entries removed once
■• Major offense: Temp ban, complete stats reset, permanent ban from appearing on the leaderboards
■• Extreme or repeat offenses: Permaban from playing the game online
Glitchers
Users who go out of their way to exploit the game to grief other players. An example would be going outside of the map’s clearly defined playable boundary.
■• Minor offense: Temp ban from playing the game online
■• Major offense: Extended temp ban from playing the game online
■• Extreme or repeat offenses: Permaban from playing the game online
Offensive emblem makers
Users who create emblems that are sexually gratuitous or racially offensive.
■• Minor offense: 2-week ban from using the emblem editor, emblem reset to default, emblem purchases wiped
■• Major offense: Permanent ban from using the emblem editor
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