Call Of Duty 7 "Black Ops"

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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Sat Dec 04, 2010 1:56 am

    theres a picture for each map to figure it out the setup

































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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Sat Dec 04, 2010 2:04 am

    Personaly I like Domination , Capture the Flag, Team Deathmatch, Sabotage and FFA.

    here my setup list

    Array : TDM

    Cracked : Capture the flag

    Crisis : Domination

    Firing Range : FFA

    Grid : Sabotage

    Hanoi : Domination

    Havana : Capture the Flag, Sabotage, Domination . S&D its a good map for them all

    Jungle : TDM

    Launch : Capture the Flag , Domination

    Radiation : HQ, Capture the flag, Domination

    Villa : S&D, Sabotage, Domination . Tdm

    Summit : Tdm, FFA

    Nuketown : FFA

    WMD : Domination, Sabotage, Demolition, Capture the flag, Tdm , great map for any kind of gametype





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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Sat Dec 04, 2010 2:02 pm

    Treyarch Working on Long List of Fixes for Black Ops on PC



    IN PROGRESS

    ■• Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.

    ■• Incomplete server browser results.

    ■• Improvements to Quickmatch results (with better ping and reduced lag)..

    ■• /connect

    ■• /reconnect

    ■• Improved threading performance on computers with only 2 cores.

    ■• Fixed random freezes in certain computer configurations.

    ■• Increased reserved slots to 9.

    ■• Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had
    cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later
    in the match

    ■• Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)

    ■• Prevention of killstreak selection getting disabled in Combat Training under rare conditions

    ■• Array: Added collision to prevent players from partially clipping into a tree

    ■• Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3

    ■• Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out

    ■• Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2

    ■• Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

    ■• Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access

    ■• Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access

    ■• Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

    ■• Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts

    ■• Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side

    ■• Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side

    ■• User can get an infinite number of ‘Sam Turret’, ‘Care Package’ and ‘Sentry Gun’ killstreaks (commonly referred to as the “care package glitch”)


    LIVE FIXES
    11/19

    ■• CPU performance improvements

    ■• Server browser bug fixes and tweaks to populate faster and do full refresh less often

    ■• Fixed crash when viewing leaderboards if player has more than 99 friends

    ■• Fix for locked ADS after pressing shift-TAB to bring up Steam overlay

    ■• Fix for ADS while holding shift as a sniper

    ■• CPU performance improvements

    ■• Zombie matchmaking improvements

    ■• Fix for locked ADS after pressing shift-TAB to bring up Steam overlay

    ■• Fix for ADS while holding shift as a sniper

    11/11

    ■- Friends fix for join in progress and Friends tab in server browser.

    ■- Performance improvement for dual and quad core.

    ■- Improved connectivity with Black Ops Rcon tool.


    11/10

    ■- GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.

    ■- GameServers.com continues to improve official server distribution in various worldwide regions.
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    Re: Call Of Duty 7 "Black Ops"

    Post  =LB=pr0bation on Wed Dec 08, 2010 6:57 pm

    To admins of Black Ops Server , guys download AlterRcon. You can find it here : http://alterrcon.freeforums.org/alterrcon-version-0-66-t72.html

    That is the rcon that allows us to make custom HC playlist and some other cool stuff.
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Thu Dec 16, 2010 3:41 am

    Black Ops PC Patch Now Live





    ■Improved threading performance on computers with only 2 cores.

    ■Additional performance optimizations

    ■Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
    ■Fixed random freezes in certain computer configurations
    .
    ■Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).

    ■Allow Team Change grace period at start of match (server admin option)
    .
    ■Added 4 more reserved slots (server admin option)

    ■Added /connect

    ■Improved quickmatch results (server side change)

    ■Fix for watching films through Combat Record

    ■Fixed compassSpectatorsSeeEnemies exploit

    ■Fixed 3rd person fov exploit

    ■Fix for infinite supply drop exploit.

    ■Fixed crosshair flickering when stereo is active.

    ■Various spawn improvements

    ■Various sound improvements

    ■Fix for Zombies – Teammate shadows not displayed properly.

    ■Fix for radar not staying on in One in the Chamber when it should.


    ■In a Domination match, the Position Secured medal is no longer delayed.

    ■‘Hardened: Equipment Shot’ Challenge can now be completed by destroying a ‘Camera Spike’.

    ■Fix for choppy final killcam in dedicated servers.

    ■Various map glitches fixed.

    ■Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)

    ■Added mixed hardcore playlist

    ■Added mixed barebones playlist

    ■Added 12 player versions of all playlists

    Rcon

    ■Reduced timeout values. Connect (or failure to connect is faster).

    ■Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.

    ■Added Settings and Console tabs for Ranked servers.

    ■Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.

    ■Added version number to the title bar.

    ■Fixed a bug where UI state didn’t persist after switching to another server.

    ■Added “disconnect” button.

    ■Fixed map “set” to not use admindvar.

    ■Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.

    ■Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error.

    ■Truncated all message fields to 140 chars.
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Mon Dec 20, 2010 12:18 pm

    Here are screenshots of three of the four new maps included in the upcoming Black Ops First Strike map pack. These are the loading screens for

    Stadium
    Berlin Wall
    Discovery

















    Black Ops First Strike map pack will be made up of four new multiplayer maps and one new Zombie map. “Berlin Wall” takes place at Checkpoint Charlie, a commonly-known crossing point between East Berlin and West Berlin during the Cold War. “Discovery” is a arctic-based map that takes place in a snow-riddled German research station that you might recognize from the campaign. “Kowloon” is also based on a single player mission, obviously set in China. And the final map, “Stadium,” which sounds the most interesting of the four new maps, will take place in a hockey rink/sports complex


    hockey complex FTW !
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Tue Jan 18, 2011 1:12 pm

    First Strike video !




    2 maps for snipers this time finaly ! I will use my sniper class , bout time

    berlin wall look so amazing it reminds me one map in cod5 the open map in berlin with the tanks.
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Fri Jan 21, 2011 2:06 am

    Patch 1.05


    LIVE FIXES
    1/20/11
    PC Patch 1.05

    ■• MP Audio stuttering on certain systems.

    ■• Playercards sometimes not showing properly.

    ■• Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.

    ■• Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.

    ■• Changed Team-Up Period countdown interval to 10 seconds.

    ■• Combat Training sessions are no longer counted in Server Browser Unranked tab.

    ■• Friends on your team will now show as blue on your minimap.

    ■• Prevention of various exploits.

    ■• Objective markers localized for all languages.

    ■• Various stability improvements

    IN PROGRESS
    (Last Updated 1/20/11)

    ■• SP Audio stuttering on certain systems.

    ■• Addition of new contracts.

    ■• Addition of the “Dolly Cam” editing mode in Theater.

    ■• If a player cancels an invite to a Wager Match, then attempts to join another server, they will join the server from the declined invite.

    ■• Issue where the incorrect perks would appear when spectating another player under certain conditions.

    ■• Addition of round start explosive delay to China Lake grenade launcher to give it the same “spawn toob” protection as other explosives.

    ■• Ensure reticle purchases are reset on prestige in all circumstances.

    ■• Contracts should reset on prestige.

    ■• Prevention of Valkyrie rocket exploding upon release under rare conditions.

    ■• Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.

    ■• Prevention of an issue where a player will get teleported outside the map boundaries under very specific conditions.

    ■• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

    ■• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

    ■• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

    ■• Additional minor reductions in knife lunge.
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Tue Jan 25, 2011 7:20 pm

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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Fri Jan 28, 2011 4:52 pm

    inside xbox gives a new interview game play about the first map pack

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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Mon Jan 31, 2011 3:04 am

    Back in late November Microsoft announced a Black Ops double XP weekend via email newsletters – something which Treyarch knew nothing about – and subsequently announced they had got their “dates mixed up” and that there wasn’t going to be a double XP weekend after all.

    Now, almost 3-months after the game released, we have a confirmed date for the first Black Ops double XP weekend. Josh Olin and David Vonderhaar used Major Nelson’s weekly podcast to reveal February 4th – 6th – the first weekend after the First Strike map pack hits Xbox – as the date of the first Black Ops XP-fest. So, clear three days out of your schedule from Feb 4th through Feb 6th because you ’bout to get your double XP on.

    The Black Ops double XP weekend will be on all platforms.


    hmmm pc ? will see


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    Re: Call Of Duty 7 "Black Ops"

    Post  =LB=pr0bation on Mon Jan 31, 2011 12:14 pm

    Cpt.IRON wrote:
    Back in late November Microsoft announced a Black Ops double XP weekend via email newsletters – something which Treyarch knew nothing about – and subsequently announced they had got their “dates mixed up” and that there wasn’t going to be a double XP weekend after all.

    Now, almost 3-months after the game released, we have a confirmed date for the first Black Ops double XP weekend. Josh Olin and David Vonderhaar used Major Nelson’s weekly podcast to reveal February 4th – 6th – the first weekend after the First Strike map pack hits Xbox – as the date of the first Black Ops XP-fest. So, clear three days out of your schedule from Feb 4th through Feb 6th because you ’bout to get your double XP on.

    The Black Ops double XP weekend will be on all platforms.


    hmmm pc ? will see



    Hope pc will get it also . hehe another prestige with no time Very Happy
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Fri Feb 11, 2011 6:45 am

    got some bad news



    Black Ops First Strike hitting PC before April



    Activision has confirmed that the PC First Strike DLC for Call of Duty: Black Ops will launch "later in the quarter", so by the end of March.

    The company made the announcement as part of its quarterly financial results, during which it said it had formed a new company tasked with building "digital content" for the Call of Duty series.

    Launched on February 1 for Xbox 360. First Strike "set new Xbox Live records" with more than 1.4 million downloads in its first 24 hours, up 25 percent over last year's Modern Warfare 2 Stimulus Package.


    Activision also said First Strike will hit PS3 on March 3.
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Fri Feb 11, 2011 6:47 am

    what they fix for the new patch 1.06


    PC Patch 1.06

    •• Backward compatibility for films created before Patch 1.05
    •• Issues with weapon purchases after prestiging in some cases
    •• Leaving a server and joining a different server, could briefly show the Map of the previous server
    •• Duplicate player name on a server now becomes playername+slotnumber instead of ‘Unknown Soldier’
    •• During a ‘Demolition’ match, the ‘Auto-balancing teams’ options may cause a ‘Defender’ player to respawn with a ‘Bomb’ icon in his inventory
    •• Minor Shader Warming speed increase
    •• One In The Chamber no longer counts democlient as a live player
    •• 16x AA menu option for compatible graphics cards
    •• Additional Stability improvements




    IN PROGRESS
    (Last Updated 2/7/11)

    • Addition of new contracts.
    • Addition of the “Dolly Cam” editing mode in Theater.
    • If a player cancels an invite to a Wager Match, then attempts to join another server, they will join the server from the declined invite.
    • Issue where the incorrect perks would appear when spectating another player under certain conditions.
    • Addition of round start explosive delay to China Lake grenade launcher to give it the same “spawn toob” protection as other explosives.
    • Contracts should reset on prestige.
    • Prevention of Valkyrie rocket exploding upon release under rare conditions.
    • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
    • Prevention of an issue where a player will get teleported outside the map boundaries under very specific conditions.
    • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
    • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
    • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
    • Additional minor reductions in knife lunge.
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Fri Mar 04, 2011 11:49 pm

    In celebration of the First Strike map pack launching on the PS3 on Thursday, Treyarch have penciled in a Black Ops double XP event for this weekend. It all kicks off on Friday, 4th March at 10am PST and will run through Monday, 7th March 10am PST. The second double XP weekend since the games launch will be active on all platforms, so stock up on energy drink and chips because you bout to get your double XP on… again!

    ■10:00PST Friday – 10:00PST Monday
    ■15:00EST Friday – 15:00EST Monday
    ■18:00GMT Friday – 18:00GMT Monday
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    Re: Call Of Duty 7 "Black Ops"

    Post  =LB=pr0bation on Mon Mar 21, 2011 2:20 pm

    FIRST STRIKE COMING TO PC THIS FRIDAY MARCH 25th !!!! Click on the link to pre-order it . Its 14.99 . - 10 % off 13.49 http://store.steampowered.com/
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    Re: Call Of Duty 7 "Black Ops"

    Post  SgtStadenko on Mon Mar 21, 2011 10:02 pm

    of course guys you know this mean upgrading the server as well ...so let us know what you ghuys like ...new maps ont the server means you will have to get it as well....so heads up!
    tongue
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Thu May 05, 2011 8:18 am

    double XP weekend coming !



    As usual we will be getting a Black Ops Double XP Weekend in celebration of Escalation Map Pack‘s launch. But, Treyarch just announced that the Black Ops Facebook page just reached an impressive 10 million fans and have decided to extend the upcoming Double XP Weekend, which starts this Friday and will run on all platforms.

    The extended Black Ops Double XP Weekend will now run from Friday the 6th at 10am PDT, through Tuesday the 10th at 10am PDT, giving you plenty of time to rack up lots of tasty XP.
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Thu May 05, 2011 9:05 am

    from GameTrailers, give us a a good look at each of the four new maps in the upcoming map pack, Escalation.

    -Zoo,

    -Convoy,

    -Stockpile

    -Hotel







    https://www.youtube.com/watch?feature=player_embedded&v=nBflvOrOIx4


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    Re: Call Of Duty 7 "Black Ops"

    Post  SgtStadenko on Thu May 05, 2011 5:53 pm

    wow nice iron ...tks... rabbit
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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Thu May 12, 2011 10:02 am




    this guy is hillarous









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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Tue May 24, 2011 7:38 am

    Activision announced today that the second Black Ops DLC pack, Escalation, will be launching on the PC June 2nd. The $15, 5 map DLC first launched on Xbox 360 1-month before it is due on the PC. A date for release on the PS3 has yet to be announced.


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    Re: Call Of Duty 7 "Black Ops"

    Post  Cpt.IRON on Wed Jun 01, 2011 10:45 am

    new map pack coming tomorrow whos gettin it ?
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    Re: Call Of Duty 7 "Black Ops"

    Post  SgtStadenko on Wed Jun 01, 2011 4:50 pm

    mostly everyone cheers
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    Re: Call Of Duty 7 "Black Ops"

    Post  Kinslayer on Fri Jun 10, 2011 10:13 pm

    Whaaaaaat?? I've been out of the loop again lol. Having trouble logging into my steam account but I'll get right on that, money be flowing now so I'll enjoy it while I can.


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    Re: Call Of Duty 7 "Black Ops"

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